Technical Designer, Game Developer & Software Engineer with 7+ years across Unity and Unreal. I work the full stack of a game — gameplay systems, shaders, tools, and the narrative logic that ties them together — drawing on mythology and old stories as much as on clean code.
The projects I'd point you to first — spanning shipped games, published titles, and professional client work.
GD80 PG29 team project at Vancouver Film School — a 3D Unity experience built with a custom ShaderGraph pipeline.
A 1v1 multiplayer game set in the old west, networked with Photon PUN2 and backed by Firebase.
A 4-point rhythm-action game — I was lead developer and programmer, shipped and live on Steam.
A 3D platformer-shooter built in Unity URP with Pro-builder level blocking, supervised by Tagwizz Studio.
A contact-center simulation for Telmex using Amazon Connect and Amazon Voice ID, with a React front end.
A VR and mobile art-cognition experience built for Oculus Quest 2, exploring generative interaction.
Game jams, personal projects, and experiments — mostly built in 48–72 hours. Filter by stack.
Leading a multidisciplinary team of 10+ artists, designers, developers and audio devs building a new studio based in Mexico, focused on expanding the industry for newcomers.
One-year program with industry instructors, expanding into level design, documentation structure, Unreal Engine 5 and Maya.
Built the visual interface and backend logic for data modeling and prediction in the energy industry, using Dash, Plotly and Bootstrap, managed via Azure DevOps.
Built a VR-optimized 3D simulation for Meta Quest 3, presented at the International Astronautical Congress (IAC 2024) in Milan.
Recreated lunar-accurate physics and interactions for VR/AR — vehicle controllers, real-time radar systems and a virtual-assistant robot — presented at the VRARA Meetup in Querétaro.
Built a generative content algorithm for a VR gamification and training project.
Led development of the rhythm-action game Neo Dance from prototype through to its Steam release.
Bachelor's degree specialized in videogame development.